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Hey, from the devlogs I can see development sadly kinda died but I just wanted to add that frame-advance would be a nice feature, thanks for the fun game anyways if you don't feel like coming back to this project

Hey! Yeah I got side tracked and never got back to this, but I'm planning on revamping and remaking it, so I'll let you know if I get round to it!

Work on the projects you wanna work on by all means! And thank you for even replying :D I hope to see more games from you :) 

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Thanks for the feedback! Yeah I aimed to try and incorporate some tricks like this, requiring pretty tight sequences of input! Sadly the RNG element was not what I had intended, but it just proved too difficult to replicate the tricks each time, physics can be a pretty wafty thing at times it seemed!

Deleted 3 years ago
Deleted 3 years ago
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Ahh yeah the database expired a little while a go, I'll look into getting to back up and running!

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The database is back up and running, you should be able to see the leaderboard and level select now!

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Such a fun concept, I love it! Can't wait for more levels.

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If you walk 18 frames right, you'll stand on the edge but won't be able to jump :/. Also, it's almost impossible to tell if commands were executed or not, and the behavior for when a command doesn't work is unclear: does it skip a frame and do nothing, or does it go down the list of commands?. Having a frame by frame play option would be nice to see them in action. Moreover, the little monster doesn't reset when you press play, so it makes the whole level even more unpredictable.


Edit: input => command

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Thanks for the feedback! The issue with standing on the edge and unclear feedback of dropped commands is something I'm working on, but thanks for picking up on it! If a command (like a jump) gets dropped (because you weren't on on the floor) it will just progress to the next command. When you say the monster doesn't reset, what do you mean? It's going back to the position it starts from

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I've added some visual feedback to the script editor to show which commands are being dropped and tweaked the colliders so that if you're on the edge of a platform/wall you can still jump as you'd expect. Would be interested to hear your feedback, thanks :)

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Very nice! I still experiment the reset issue sometimes.

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Very interesting concept! Enjoyed playing it.

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Thanks for playing! Going to be adding more levels over the next few days, keep your eyes out for devlogs!